#Yu-Gi-Oh! Early Days Collection
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satoshi-mochida · 1 month ago
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Yu-Gi-Oh! Early Days Collection launches February 27, 2025 - Gematsu
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Yu-Gi-Oh! Early Days Collection will launch for Switch and PC via Steam on February 27, 2025, Konami announced.
A physical edition will be available for Switch, which includes one of two Quarter Century Secret Rare “Harpie’s Feather Duster” cards.
Konami also revealed Yu-Gi-Oh! The Eternal Duelist Soul, Yu-Gi-Oh! The Sacred Cards, and Yu-Gi-Oh! Reshef of Destruction will be included in the collection.
Here is an overview of the collection, via Konami:
About
Yu-Gi-Oh! Early Days Collection commemorates the 25th anniversary of the Yu-Gi-Oh! Card Game and brings back iconic Yu-Gi-Oh! digital titles originally released between 1998 and 2004. The complete line-up of the iconic titles coming in the collection will be announced at a later date.
Included Titles Revealed So Far
Yu-Gi-Oh! Duel Monsters (1998 / Game Boy)
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories (1999 / Game Boy, Game Boy Color)
Yu-Gi-Oh! Dark Duel Stories (2000 Japan, 2002 United States, 2003 Europe / Game Boy Color)
Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist (2000 / Game Boy Color / Includes Online Battles Support)
Yu-Gi-Oh Duel Monsters 6, Expert 2 (2001 / Game Boy Advance)
Yu-Gi-Oh! The Eternal Duelist Soul (2001 Japan, 2002 United States, 2003 Europe / Game Boy Advance)
Yu-Gi-Oh! The Sacred Cards (2002 Japan, 2003 United States, 2004 Europe / Game Boy Advance)
Yu-Gi-Oh! Reshef of Destruction (2003 Japan, 2004 United States and Europe / Game Boy Advance)
The collection will include a save / load feature—a feature not available at the time of their original release.​ There will also be support for online battles in Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist. After release, some titles will be updated to support online battles.
Iconic Yu-Gi-Oh! Digital Titles Optimized for Modern Play
Yu-Gi-Oh! Early Days Collection packs quality-of-life improvements that elevate classic games for modern gaming platforms. Control button layout customization and background settings will also be supported.​
View a new set of screenshots at the gallery.
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twohitgames · 2 months ago
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Yu-Gi-Oh! Early Days Collection con sus juegos incluidos
Konami ha anunciado que Yu-Gi-Oh! Duel Monsters, Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories, y Yu-Gi-Oh! Dark Duel Stories llegarán a Nintendo Switch y Steam como parte de Yu-Gi-Oh! Early Days Collection, una paquete nostálgico de varios títulos digitales retro de Yu-Gi-Oh! de finales de la década de 1990 y principios de la de 2000. Además, las copias físicas de la versión de Nintendo Switch…
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acquired-stardust · 2 months ago
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Game Spotlight #16: Yu-Gi-Oh! Dark Duel Stories (2000)
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Just in time to celebrate its upcoming release as part of Yu-Gi-Oh! The Early Years compilation, Ash takes a look at the very first title in the series released in the west with Dark Duel Stories, a quirky little game that remains surprisingly playable to this day. Come take a quick look at the game to know what you're in for when The Early Years releases later this year!
Yu-Gi-Oh! is a series that Larsa and I have a lot of affection and nostalgia for. Once upon a time we were even avid players of the physical card game (Larsa to much greater competitive success than I), and we've kept up with the series in all its various forms for most of our lives now. Binging the notoriously campy and hilarious English dub of the anime together was one of the first things we did as a couple, and when we started Acquired-Stardust it was a no-brainer to create some content in tribute to the series. That content even went on to become some of our most popular posts, so the series holds a special place in our hearts as well as in the history of the blog.
It's a fascinating series that has taken on a lot of different forms throughout the years and you might be surprised to learn that the iconic physical card game, now mostly known for its incredibly long first-turn combo plays that determine who wins and loses before you're even able to do much playing, wasn't even the original hook of the series. Yu-Gi-Oh! began life as a manga by the late Kazuki Takahashi, the story of a high school boy possessed by an ancient spirit that would punish Domino City's many bullies and thugs through the power of Shadow Games, dishing out Twilight Zone-esque ironic punishments to them, with the signature card game the series is so synonymous with only being played a total of twice in the first 60 chapters before becoming the main focus with the Duelest Kingdom arc which the anime most western fans are familiar is based on. It was a shockingly dark and violent manga especially compared to the camp that the series is more well known for.
Just as well, the physical real-world card game itself has undergone radical shifts in mechanics and formats over the years since its 1999 introduction, and the result is a series that means something different to everyone. If you poll a hundred people, odds are they'll all have a different bit of the franchise as their favorite and consider a different era to be its peak. Larsa and I are personally most fond of the early years of the series, and so playing some of the video games set in that awkward 'wild west, anything goes' time when they were learning and experimenting with exactly what they wanted the card game to be was a pretty intriguing prospect.
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And make no mistake about it - Yu-Gi-Oh! Dark Duel Stories is very much in that early feeling-out period. So early in fact it released a mere two days before the Playstation classic Forbidden Memories and eleven days after the debut of the physical card game in America. Dark Duel Stories may have been the first Yu-Gi-Oh! game released in the west, but it's actually the third game in a Gameboy-specific series of Yu-Gi-Oh! titles (and has had its name swapped with its predecessor - whereas Dark Duel Stories is the name of the second title in Japan, this game was originally titled Tri-Holy God Advent in Japan). This series follows what I'll be calling the Gameboy Format for the game for the purpose of this piece, and for the most part it faithfully recreates the base mechanics of the physical card game (which we're assuming you have at least some level of familiarity with, but if not actually playing Dark Duel Stories yourself is a fine way to learn) with a number of key differences.
The first important difference in the Gameboy Format is its de-emphasis, but not total elimination, of Effect Monsters, Traps and Magic cards. Decks consist of a mandatory total of 40 cards, each with their own cost and level limit associated with them. Monster cards will make up the bulk of decks due to their low costs compared to the very costly Magic and Trap cards, necessitating clever usage of the game's largely weak lineup of Monster cards. Facilitating this is the biggest key difference between the traditional physical card game and the Gameboy Format in the much larger emphasis it places on the elemental typing of Monster cards, more inspired by the original manga's version of the card game. Each monster card in the game has an element associated with it (a total of eleven elements exist in the game), with the elements following a rock-paper-scissors sort of mechanic not unlike Pokemon that sees elements strong against one another (such as Water being strong against Fire) be able to inflict increased damage on their opposing element. Unlike Pokemon however, Yu-Gi-Oh's Gameboy Format sees Monster cards of an element weak to its diametrically opposed element outright destroyed before inflicting any potential lifepoint damage to players.
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While this can (and will) lead to asinine scenarios in which the iconic Blue Eyes White Dragon card is destroyed by the meager Kuriboh, it adds an interesting layer of strategy to the game that goes beyond simply loading decks with the most powerful cards obtainable. It also stands in stark contrast to the physical card game in which setting up unbeatable scenarios with very little counterplay outside of hyper-specific scenarios on the first turn has become a hallmark.
Another aspect of the Gameboy Format that differs from the physical card game is the lack of Polymerization, a Magic card that enables the fusion of Monsters into a new and more powerful creature. While the Polymerization card is missing the fusion mechanic itself remains, relegated to an entirely unexplained process in which the player can attempt to combine any two monsters to potentially result in a successful fusion with getting the formula incorrect resulting in the first card being replaced by the second. It's small touches like this and the unique elemental system that promote a lot of experimentation and make sure that every Monster card has a potential use regardless of how weak they are statistically.
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Players are given a deck of cards to start with and tasked with defeating three tiers of opponents, all of whom being an iconic characters from the manga and anime, five times each. Defeating opponents will earn the player more cards and card parts (more on this in a moment), as well as raising the deck level and cost limitations imposed on the player slowly but surely. There are a total of 800 obtainable cards in the game which can also be acquired through the usage of the Password system that allows players to add one of each card to their collection through entering the corresponding password associated with them. The Password system also allows players to unlock the game's hidden bosses as well as enabling additional post-duel drops indefinitely.
The game's main hook is its allowing of the player to create custom cards through combination of obtained card parts, with players able to combine top and bottom halves of original Monster cards in all sorts of ways that change their attack and defense values, elements, names and appearances. It's a small gimmick that the player is not necessarily required to interact with by any means but does help immerse you in the series by allowing you to create your own unique signature cards.
The end result of Dark Duel Stories' gameplay loop and format is a game that is perfectly suited for its handheld platform in all the best and worst ways. Its small, almost bite-sized duels go by rather quickly and painlessly but obtaining cards without the use of Passwords is a grind-heavy experience that leaves the player completely at the mercy of random chance. The costs associated with constructing decks can feel stifling at first but forces you to engage with the game and appreciate some of its eccentricities like the elemental system, and makes finally being able to include higher-value cards feel like the major upgrade in power that it really is.
It's a perfect fit with the Gameboy Color that allows you to sink however much time you want into it, grinding away to raise your level and cost limits or obtain cards on long road trips or just spending a few minutes beating Joey Wheeler or Seto Kaiba one more time.
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Another strong aspect of the game is its art, faithfully adapting 800 cards from the game's early era to the Gameboy Color with a lot of success. Opposing duelists are also particularly strongly adapted, including a lot of (but unfortunately not all) the iconic characters one would expect to find in the game in impressive detail all without an over-reliance on digitizing existing artwork from the manga's original artist. The beautiful pixel art splash screens after selecting an opponent hold up extremely well and have my vote for some of the best visuals on the platform.
Not quite as strong is the sound, with songs being inoffensive and not super memorable but certainly serviceable - you won't be muting the game to protect your ears or anything, but turning on your own music instead might help with some of the grind if you're wanting to invest bigger chunks of time into obtaining Dark Duel Stories' large amount of cards or raising the limits imposed on your deck.
A small touch I greatly appreciated was the lack of manual saving, with Dark Duel Stories featuring a reliable autosave that happens after every duel, making rematching or putting the game down both a painless experience. One particular annoyance is the lack of a search function in the card library, so it's helpful to keep a guide on hand to reference individual card numbers you might be looking for rather than having to scroll through 800 cards manually.
While it's not a perfect game by any means, Dark Duel Stories remains a very fun and addictive time capsule of an era of the game now decades past and comes at an extremely early point in the existence of the physical card game and series at large. There's a lot of charm and a deceptive amount of depth to hook new and old players alike, and the gameplay remains smooth and fast all these years later despite obvious platform limitations.
It even allows players to link two Gameboy systems to duel or trade, though this will be less attractive a feature to people playing the game via emulation on PC which typically lacks the capabilities necessary for multiplayer functions. Original manga author Kazuki Takahashi constantly designed little games that appeared in the backs of compiled volumes of the manga, most often played with dice, and it's not surprising that he'd also come up with a very fun card game too even if this wasn't exactly the format we'd come to know in the years after the release of Dark Duel Stories.
A gem hidden among the stones, Yu-Gi-Oh! Dark Duel Stories is undoubtedly stardust.
-- Ash
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thewittyphantom · 9 months ago
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Ooh! https://www.konami.com/games/eu/en/topics/17742/
"Yu-Gi-Oh! Early Days Collection is a new digital title in development, commemorating the 25th anniversary of the Yu-Gi-Oh! Card Game.
Coming to the Nintendo Switch™ and Steam®, Yu-Gi-Oh! Early Days Collection brings together the earliest Yu-Gi-Oh! games ever released. The collection will include titles that weren’t previously released in the West.
One title has already been confirmed: 2000’s Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists for the Game Boy Color – a title that was previously released only in Japan. More details will be announced in the future, so please stay tuned. "
plz plz plz have Monster Capsule GB!
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z-iridest · 1 year ago
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Hi, can you do a pov of the yu-gi-oh boys finding out you’re pregnant
(I AM SO SORRY THIS TOOK SO LONG TO GET TO! I love this idea, Anon! {as if I didn't have a good enough excuse to have baby fever XD})
Finding Out You're Pregnant (Yu-Gi-Oh Boys x Female reader)
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Yugi Moto
If Yugi's being honest with himself, he's always dreamed of having a family with you since the two of you started dating five years prior
But, since you wanted to wait until the two of you were married, he respected that wish, showing his affection in any way he could think of (flowers just because, kisses and hugs and gentle touches that he knew made you melt)
Once the two of you were married, though...
Let's just say that night was pretty damn spicy
Fast forward about 2 months
You'd been feeling extremely nauseous lately, most days beginning either with that feeling or by throwing up.
When talking to Téa about your symptoms, she suggested taking a pregnancy test
Yugi, like the sweetheart he is, waited outside your shared bathroom, pacing a little bit
He couldn't help it, he was nervous!
But, when you came out of the bathroom a few minutes later and showed him the test result, he went from nervous to elated.
"We're gonna have a baby... We're gonna be parents!"
Does one of those moves where he picks you up and spins you before kissing you and your stomach
Good luck convincing Yugi to get you to do anything for the next 6 months or so lol, he can and will pamper you during your pregnancy
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Yami Yugi/ Pharaoh Atem
Unlike Yugi, he hadn't really given kids much thought
But, he noticed the way your eyes lingered on children running past while the two of you were dating
After about two years, the question came up in a conversation the two of you had about the future
He admitted that he hadn't thought about it, but that he loved you and if he were to have children, he wanted them to be with you
About 2 years later, the two of you were married, and anxiously waiting for the results of a pregnancy test
Atem held you close, in that moment, he felt nervous
Even if that result did pop up with a positive, that wouldn't mean that he would be a good father...
When you saw the results, you were thrilled, but you saw the doubt in his eyes
You snapped him out of his thoughts with a touch, reminding him of the feats he's accomplished, and that any child would be lucky to have him as a father
It didn't really hit for him until he got to hold the baby in his arms 9 months later
The nurse had showed him how to hold a baby before placing the little one in his arms
It was pretty hilarious seeing him tense up with a look like a deer in headlights
But... The more he held the baby in his arms, the softer that look became and the more relaxed he was
"I promise my son/daughter... I'll do everything I can to protect you" He promised before gently kissing the baby's forehead
Overall, just a big softie for his little prince/princess
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Joey Wheeler
Believe me, with all my heart, I wanna say that Joey was calm and collected when he found out, but... He wasn't (the picture is pretty close to his reaction, honestly)
Joey has always wanted kids, don't get me wrong
Buuuut, he wasn't expecting to have kids this early
For context, you guys were two years into the relationship, but you'd used protection
The only problem is that the one specific time in question fell into the 3 percentile that condoms aren't effective....
He was in a panic when he found out
"Huh?! But, we used protection an' all dat... Didn't we?"
When he looked at you, you were crying, which only made him panic more
"No, no, no, baby, don't cry. It's gonna be all right. We'll figure this out togetha, I promise."
True to his word, he was at every Dr's appointment, every checkup, and at your side every moment of the delivery
All the while during the pregnancy, much like Atem, he was extremely nervous about being a father
He didn't exactly have the best father to compare to....
But, all those doubts faded away when that baby was placed in his arms for the first time
He smiled softly, a smile that told you he was gonna be a sucker for his kid
Good luck getting the baby away from him, because he wants to be there all the time
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Seto Kaiba
As for Kaiba....
He's a CEO and a Duel Monsters Champion, he doesn't have time for kids
Except for Mokuba, but that's his brother...
So, when you found out you were pregnant, you were understandably nervous and afraid
Afraid that the worst would happen, that Seto would leave you and want nothing to do with his child
While your fears were understandable, you forgot that Seto Kaiba has a soft spot for his loved ones, you especially
You tried to avoid him, but a couple days of that had him pinning you against the wall in his office to get you to talk to him
He was worried about you, and asked you what was going on, telling you to be honest with him
He was more alarmed when you broke down
Through tears, you told him you were pregnant, and he was the father
He held you close to him, his heart breaking when you begged him not to leave you
"I'm not going anywhere." He made you look at him. "I won't lie, the thought of being a father scares me... But, I promise, I'm going to do everything I can to be the best father I can be."
Seto Kaiba is, above all things, a man of his word
When Seto wasn't around, Mokuba helped you out, and you better believe that baby's been spoiled since before their birth...
Once he held the baby for the first time (ngl, the sight of his giraffe self cradling a tiny baby is both endearing and hilarious), it was hook, line and sinker
Safe to say, he ended up being a better father than he gave himself credit for
(Again, I'm SO sorry this took a while! But, hopefully you enjoy it!)
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paintedmage · 1 month ago
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So by chance while searching Amazon for Kaiba plushies I happened to discover that THIS exists and will be available in February. It contains a bunch of classic Yu-Gi-Oh video games, and while Amazon has an incomplete list, I'm hoping we get all of them yummy pixelated goodies.
From Amazon Summary:
Yu-Gi-Oh! EARLY DAYS COLLECTION includes:
Yu-Gi-Oh! Duel Monsters,
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories,
Yu-Gi-Oh! Dark Duel Stories,
Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists,
Yu-Gi-Oh! The Eternal Duelist Soul,
Yu-Gi-Oh! Duel Monsters 6: Expert 2(in Japanese),
Yu-Gi-Oh! The Sacred Cards,
Yu-Gi-Oh! Reshef of Destruction,
and more titles to be revealed!
I've never played them personally but have wanted to since I got interested in the franchise, so this is a great way to do so! I'm honestly surprised I haven't seen anything about this prior to my happenstance Amazon search for Kaiba goodies.
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fairytale-poll · 10 months ago
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MOD'S CHOICE POLL!
This will be a collection of characters that I, the Mod, really enjoyed. I left Ella of Frell (Ella Enchanted) off the list due to the fact that she is in the finals and I thought it wouldn't be fair to put her against the rest of these characters, many of which lost early on.
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Mod's propaganda under the cut:
Vasilisa the Beautiful:
Okay I loved this story so much when I was in middle and high school. Like a lot of people I knew I had a "Russian" phase where I became briefly obsessed with Russian history and mythology between the ages of 13 and 16. Vasilisa the Beautiful was by far my favorite "Cinderella variant" (though it feels weird to have called a lot of these fairytales regional variants throughout the tournament, I didn't know what else to call them) and as a teenager I read a few YA books that functioned as Vasilisa retellings. But none of them are as good as the original tale. It's such a banger and you should read it if you haven't already!
Eun Ha Won:
I don't have much to say about this one. Someone I knew really liked it so I put it on here in honor of her. Seems cute tho.
Yasmin as Cinderella:
I said this for the Mod's poll for Red Riding Hood, but as a child when visiting Pakistan I watched this movie HUNDREDS OF TIMES on a bootleg DVD, so many times that I think I wrecked the DVD. A childhood favorite!
Cinderella / Prinzessin:
As some of you know due to the fact that I am the mod of @yugipoll, I am a Yu-Gi-Oh fan! Watched it as a kid, somehow still am rewatching it to this very day. And she was such a great card! I loved her so much and she's so cute and pretty!!! I also like the arc that she's in, the KC Grand Championship is easily the best filler arc and I really like Ziegfried and Leon. Where are my Yu-Gi-Oh fans?
Hatsune Miku as Cinderella:
It's Hatsune Miku. Do you need any propaganda? Miku Miku.
Mary Santiago:
Not only is this one of my favorite teen comedies, but it's still one of my favorite movies even now. I have no idea why! Like I cannot tell you why I am so fond of this movie! Maybe it's because of the childhood nostalgia! Maybe it's because of Selena Gomez (extension of childhood nostalgia)! Maybe it's the fact I am fond of the late 2000s. But it's so good! Tell Me Something I Don't Know is one of the bops of all time!!!!
Harper Finkle as "Harperella":
Extension of the last one, but I have a lot of Selena Gomez nostalgia because of how much I loved Wizards of Waverly Place. She's not a big part of this episode, but I love and am nostalgic for Jennifer Stone as Harper just as much. I don't know why this episode stuck in my head so much, when it's one of the very last episodes of the entire show, but I feel like when I think of Cinderella retellings in a non-fairytale show, this is what I think of. The fact that there's a magic book that when you read it you have to play the story and that some of the pages ripped out and got mixed up... I really liked that!
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bunnymajo · 11 months ago
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Top 5 toy-driven anime for boys? For some reason I've been really noticing lately how much of the magical girl genre is essentially really pretty toy commercials and I'm kind of fascinated now by whatever the gendered flipside of that is.
Keroro Gunso
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Keroro's a funny case because it wasn't always a toy driven franchise, it was just a boy's comedy manga heavy on anime references/parody and romcom hijinks, but once Sunrise & Bandai decided to be a sponsor for the anime adaptation you better believe it became one.
One aspect you have a team of color coded alien critters that are screaming to be made into marketable plushies. Each one even has a corresponding human character they're best friends kids can identify with. So there's that merch avenue
On the other hand you have Keroro's great love of Gundam model kits, a trait they leaned into hard. The show served not only to promote Keroro's toys but also real world Gundam models and other Bandai ventures. The funniest part of the 3rd movie to me is when they're all building a giant gundam model to fight against the bad guy and as a test of their friendship - and when they finish an orchestral cover of "Tobe! Gundam" plays in the background. Gundam models can solve all your problems kids!
2. Digimon
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Where to even start with Digimon man...
It's strongest aspect as a toyline frachise was selling these guys with the ideal of having your own personal pet that can have conversations with you and all beat up your bullies, save you from danger, loves you unconditionally and help you grow into the best version of yourself. Digimon are the ultimate magical girl mascots if you ask me. While Pokemon has a big emphasis on collecting and working together as a big team - I like Digimon's spin on making it more personal.
3. SDF Macross
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(I'm adding the "Women of Robotech" dolls because I think they're neat)
Macross may have more of a reputation for its music these days but in the 80's it was all about the giant robots & transforming planes! The VF-1S Valkyrie also went on to famously be added to Hasbro's Transformers toy line so when Harmony Gold wanted to make Robotech toys they couldn't sell it! 80's toy deals were a mess! Love it!
That all aside, the heart of Macross is it's drama and it's analysis of humanity adapting to weird af conditions. What do we fight for, how do we solve conflicts, how do we create, how to we continue to grow - the answer is to sing pop music until the aliens leave us alone. In my mind the planes & robots are just a fun bonus to everything else lol.
4. Yu-Gi-Oh
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I had a huge Yugioh phase in early High School so I gotta mention it even if I wasn't really into it for the toys. I liked the monsters and the characters/story and tried to get into the card game but it didn't stick. I didn't have a hard time learning the rules though.
5. Saint Seiya
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I'll be real, I've never been really into Saint Seiya's story or characters much, but I LOVE its aesthetics. If I was a kid in the 80s I probably would've gone nuts for this. A bunch of cool fighters named after stars and you can go and collect them all and collect all their cool outfits? I keep trying to get into it each iteration (the closest was probably Saintia Shou or Saint Seiya Omega) and it never sticks, but dang it looks cool
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cafalla · 11 months ago
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4Kids Flyer (2005) & Planet Lunch (1999) Scans
I've got a short post for today, but it's a cool one (to me, at least)!
I've been scanning and uploading tons of vintage stickers I found at the Goodwill Bins, as well as a couple of random items like vintage Valentine's Day cards and this 4Kids TV flyer!
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I can still feel little me's exhaustion from waking up early on a Saturday morning to watch 4Kids TV. My favorites to watch were Pokémon Advance, Yu-Gi-Oh, Mew Mew Power, Winx Club, Kirby: Right Back At Ya, and Static Shock.
Anyways, despite my work scanning and uploading to the Internet Archive, I haven't felt much like talking about anything I've found. All the items are cool (obviously, or else I wouldn't have picked them up), but nothing has inspired me to sit and write a post about it.
However, I figured this Planet Lunch booklet deserved a little spotlight.
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The prizes inside this issue were available from January 1, 1999 until May 16, 1999.
The items could be purchased/redeemed with "ploids" that you could collect from Frito-Lay snack packages. Ploids were little tabs you would cut out of the packaging and collect. Once you collected a certain amount of ploids, you could mail them in and get prizes.
Remember box tops? I'm more familiar with those personally, but it's all the same kind of idea.
This catalog isn't very large, it's more of a little booklet than anything. The product photos in it are soo nostalgic though. Being a kid in the 90s and early 2000s was so much fun! I still love the futuristic aesthetic. Lots of bright colors, especially green!
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I'm amused by how perfectly placed and polished their snacks all are. I wonder if it was all actually fake food?
And here are the product pages to go with them that show the amount of ploids needed for each item.
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I feel like they just don't make cool little gadgets like these for kids anymore.
But I'm not a kid or a parent, so maybe they do?
I think if I was to order two items from this catalog, I'd want the inflatable chair and the glow in the dark stars.
I was never able to have the glow in the dark stars because my parents were afraid they'd ruin the walls - which to be fair, they probably would've. And the inflatable chair is the perfect Nickelodeon slime green. It looks like jello and I love it!
The little Chester Cheetah bean bag plushie is also super cute. I'd put him on my monitor like in the product photo, though monitors nowadays are a lot more slim...maybe I'd have to settle for placing him next to the monitor lol
As always, you can view higher quality scans of the whole catalog (and the other items I mentioned but didn't share here) on my Internet Archive account.
Thanks for stopping by!
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socialjust-ish · 9 months ago
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yo, I see you’re making an effort to do more original posts. Any opinions on YGO, either the story or the game?
Assuming YGO is short for Yu-Gi-Oh , because I am not up to date on the day's acronyms:
Out of all the early 2000's anime-adaptations-created-to-sell-something-to-children genre I think the game of Yu-Gi-Oh did the best at making you feel like it was "real."
Obviously not the giant holographic monsters, but the "heart of the cards" specifically.
When I was a kid (probably 8 years old) this was the hot card game on the playground. But most of us didn't know how to actually play the game. The TV show had a modified rule set and we played by those rules (i.e., much lower life points, I think how summons and sacrifices worked were slightly different, etc.). The most important rule change was that we did not have size limits to our decks. Kids would basically just carry around their entire collection and draw from it. But, we were also 8 years old, so the decks were basically just every booster pack mushed into a pile - there was no strategy aside from "draw your strongest card first".
But because it was a card game with a lot of randomness, and that was made all the more extreme by the giant decks kids played with, there were very rare moments that felt like we had tapped into the Heart of the Cards.
I'll give you an example: I was playing a round with my best friend at the time. He was consistently better than me at the game and I don't think I'd ever won against him. We're both low on life points, he has a monster with something like ~2,500 points. I have one with something like ~2,000 points. It's my turn. I have nothing in my hand that can win this for me, but I get to draw a card. I have no way of summoning a monster that can beat him - in my hand or in my deck - but I do know that i have this card in there somewhere:
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And, again, my deck is probably about 200 cards so the odds of getting this are much lower than the 1/40 a normal deck would have.
But I hope. And I draw. And it comes up. I equip it on my monster, gain an extra 1000 ATK (I have no idea if this was a legal move, but that's how we interpreted this card on the playground) and destroyed my friend's monster, winning the game.
I have never felt more like a champion duelist than in that moment.
And I don't think that's something you could really get with Pokemon or Digimon or whatever. Because those games were usually videogames and not card games (I know they both had card games, but at my school at least they were videogame properties with anime adaptations, the card games were not played) there was a lot less of that. You had to follow the games' built-in rules and those rules didn't let you encourage Pikachu to hold on with just 1 HP, look back at you, and then fire off a super turbo critical hit to win the title of Pokemon champion. And if you did happen to get some kind of crazy luck it often felt less like you did something to earn that, and more like the game was just programmed to let it happen.
But with Yu-Gi-Oh card games, children felt like they could change fate itself.
So, I think it was an extremely fun game to play.
Also, this is not a new observation, but the Shadow Realm is way cooler than the original anime's "they just die" story.
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hughjidiot · 11 months ago
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Hugh Jidiot's Weekly Whatever Blog #1
To kick off the new year, I've decided to bring back the Weekly Whatever. This was a series of posts where I'd ramble about anything and everything. I stopped when I joined Twitter and could do exactly the same thing there, but since I've left Twitter and will probably never go back, I figured I should start up the Weekly Whatever once more. My apologies if I've already shared any of these tidbits before.
Looking back on my life, I've noticed that my reading habits stretch all the way back to my childhood; my favorite genres are horror, mystery, fantasy and historical fiction, and my favorite book series as a kid were Goosebumps, The Boxcar Children, Deltora Quest and Magic Treehouse.
Going back to childhood, I was always a very creative person. Besides fiction writing I would also try my hand at nonfiction, poetry, songwriting, drawing and designing tabletop card and/or board games.
The last bit was inspired by my love of Yu-Gi-Oh, which I watched religiously as a kid. Fun fact: at the time I was unaware that the Duelist Kingdom arc was adapted from early on in the manga when the real life card game didn't yet exist and the author was basically making up the rules as he went along. So when I watched Yugi do things like have a monster stab the moon to control the tides during a duel or use Catapult Turtle to destroy a floating castle's magic ring and send it crashing down on his opponent's monsters, I felt like Bakura from Yu-Gi-Oh Abridged: "This card game is a load of bollocks!"
Goosebumps were my first ever chapter books I read as a child. My late uncle collected them, every time I'd visit my grandparents' I would go into his old room and marvel at the creepy titles and gruesome cover illustrations. Then one day when I was 7 I cracked open The Cuckoo Clock of Doom, read the whole thing in one sitting, and the rest was history.
It wasn't until I was 13 that I truly decided I wanted to be a writer, but even before then I was drawn to writing more than any of my other creative hobbies. In fifth grade my class had a creative writing assignment where we had to write a short story based on an illustration. The other kids had stories that were one or two pages long. Mine was seven.
I also had some more esoteric ways of expressing myself creatively. For example I really enjoyed minigolf as a kid, and for fun I would take some paper and draw up plans for my own minigolf course.
And that's all for now. Hopefully the two people who read these enjoyed learning a little more about myself. Peace from the heart, my friends.
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satoshi-mochida · 3 months ago
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Yu-Gi-Oh! Early Days Collection confirms three additional titles - Gematsu
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Konami has announced three more titles included in Yu-Gi-Oh! Early Days Collection alongside the previously announced titles. While only five titles have been confirmed so far, the collection will include over 10 early Yu-Gi-Oh! video games.
Get the details below.
Games Included in the Collection
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Yu-Gi-Oh! Duel Monsters (1988, Game Boy) (New)
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories (1999, Game Boy / Game Boy Color) (New)
Yu-Gi-Oh! Dark Duel Stories (2000 Japan, 2002 U.S., 2003 Europe, Game Boy Color) (New)
Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists (2000, Game Boy Color)
Yu-Gi-Oh! Duel Monsters 6: Expert 2 (2001, Game Boy Advance)
And more! (Over 10 titles planned.)
Special Card Bonus
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Each physical copy will contain one of these two Quarter Century Secret Rare “Harpie’s Feather Duster” Yu-Gi-Oh! Trading Card Game cards!
Yu-Gi-Oh! Early Days Collection will be available for Switch and PC via Steam. A release date has yet to be announced. Visit the official website here.
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gonagaiworld · 1 month ago
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Yu-Gi-Oh! Early Days Collection: l'epopea dei duelli senza tempo approda su Switch e Steam il 27 febbraio Il gioco celebra il 25º anniversario del celebre gioco di carte Yu-Gi-Oh!. Read more:--> https://www.gonagaiworld.com/yu-gi-oh-early-days-collection-lepopea-dei-duelli-senza-tempo-approda-su-switch-e-steam-il-27-febbraio/?feed_id=7246&_unique_id=67116123db799 #Konami #NintendoSwitch #Steam #YuGiOhEarlyDaysCollection
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crazygamecommunity · 1 month ago
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Yu-Gi-Oh! Early Days Collection verrà lanciato su Switch e PC (Steam) il 27 Febbraio 2025, ha annunciato Konami.
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magpiejay1234 · 1 month ago
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Early Days Collection is coming on February 27th, 2025, and three GBA titles have been confirmed.
Japanese physical limited release will also feature one of two cards, Perfectly Ultimate Great Moth, or Seiyaryu.
International release will be on the same day.
More games will apparently will be revealed.
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gplayr · 1 month ago
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Yu-Gi-Oh! Early Days Assortment launches February 27, 2025 Yu-Gi-Oh! Early Days Assortment will launch for Change and PC by way of Steam on February 27, 2025, Konami introduced. A bodily version might be accessible for Change, which incorporates considered on... https://blog.gplayr.com/yu-gi-oh-early-days-collection-launches-february-27-2025/ #Card #KonamiDigitalEntertainment #Nintendo #PC #ReleaseDates #Screenshots #Switch #YuGiOhEarlyDaysCollection
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